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Radical Chess Whitepaper
  • ๐Ÿ“„Table of Content
  • ๐Ÿ“ฅIntroduction
    • About Radical Chess
  • ๐Ÿ˜ŸProblems
    • Problems Radical Chess looks to solve
    • Decreasing popularity in some markets
    • Loss of interest from kids as they grow up
    • Only the top players can earn money
    • 3rd parties take the lionโ€™s share of profits
    • Lack of new technological features to invigorate the space
    • AI Technology is turning some human players away from the game
    • Nothing to merge the online and offline chess worlds
  • THE WAY AHEAD
  • ๐Ÿ˜ŽSolutions
    • Radical Chess Solution
    • Solution to decreasing popularity in some markets
    • Solution to loss of interest from kids as they grow up
    • Solution to only the top players can earn money
    • Solution to 3rd parties take the lionโ€™s share of the profits
    • Solution to lack of new technological features to invigorate the space
    • Solution to AI technology is turning some human players away
    • Solution to nothing to merge the online and offline chess worlds
  • ๐Ÿ’ฐMarket Opportunity
  • ๐Ÿ’ตPlay-to-Earn and the Metaverse
  • ๐ŸŽฎGame Mechanics
  • ๐Ÿ–ฅ๏ธTechnology Behind Radical Chess
  • ๐Ÿ’ธToken Utility
  • NFT Utility
    • Which NFTs give access to the Game
    • Why you need the NFT even as a non-gamer
  • ๐Ÿ”ฎTokenomics & Sale Details
  • ๐Ÿ›ฃ๏ธROADMAP
  • ๐Ÿ‘จโ€๐ŸซTeam & Background
  • ๐Ÿ”—Useful Links
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  1. Problems

Problems Radical Chess looks to solve

Chess has had long-term success. 100 or even 500 years from now, it will still be popular. Yet challenges exist, and we must address them sooner, rather than later.

On the next pages, weโ€™ll discuss these key issues.

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Last updated 2 years ago

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