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Radical Chess Whitepaper
  • ๐Ÿ“„Table of Content
  • ๐Ÿ“ฅIntroduction
    • About Radical Chess
  • ๐Ÿ˜ŸProblems
    • Problems Radical Chess looks to solve
    • Decreasing popularity in some markets
    • Loss of interest from kids as they grow up
    • Only the top players can earn money
    • 3rd parties take the lionโ€™s share of profits
    • Lack of new technological features to invigorate the space
    • AI Technology is turning some human players away from the game
    • Nothing to merge the online and offline chess worlds
  • THE WAY AHEAD
  • ๐Ÿ˜ŽSolutions
    • Radical Chess Solution
    • Solution to decreasing popularity in some markets
    • Solution to loss of interest from kids as they grow up
    • Solution to only the top players can earn money
    • Solution to 3rd parties take the lionโ€™s share of the profits
    • Solution to lack of new technological features to invigorate the space
    • Solution to AI technology is turning some human players away
    • Solution to nothing to merge the online and offline chess worlds
  • ๐Ÿ’ฐMarket Opportunity
  • ๐Ÿ’ตPlay-to-Earn and the Metaverse
  • ๐ŸŽฎGame Mechanics
  • ๐Ÿ–ฅ๏ธTechnology Behind Radical Chess
  • ๐Ÿ’ธToken Utility
  • NFT Utility
    • Which NFTs give access to the Game
    • Why you need the NFT even as a non-gamer
  • ๐Ÿ”ฎTokenomics & Sale Details
  • ๐Ÿ›ฃ๏ธROADMAP
  • ๐Ÿ‘จโ€๐ŸซTeam & Background
  • ๐Ÿ”—Useful Links
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Market Opportunity

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Last updated 2 years ago


The market potential is huge:

  • There are 1 billion chess players worldwide.

  • The metaverse market is expected to be worth $680 billion by 2030.

  • Cryptocurrencies are already a multi-trillion market.

  • Play-to-earn gaming may already be worth more than $335 billion.

  • NFT sales are projected to hit $1 trillion.

Radical Chess merges chess with all these huge new markets, offering exciting 2D and 3D gameplay and an in-game economy so players can monetize their experience.

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