# Table of Content

{% embed url="<https://youtu.be/7exD_HerfMY>" %}

1. TABLE OF CONTENTS
2. [INTRODUCTION](https://radical-chess.gitbook.io/radical-chess-whitepaper/introduction)
3. [PROBLEMS](https://radical-chess.gitbook.io/radical-chess-whitepaper/problems)

* [Decreasing popularity in some markets](https://radical-chess.gitbook.io/radical-chess-whitepaper/problems/decreasing-popularity-in-some-markets)
* [Loss of interest from kids as they grow up](https://radical-chess.gitbook.io/radical-chess-whitepaper/problems/loss-of-interest-from-kids-as-they-grow-up)
* [Only the top players can earn money](https://radical-chess.gitbook.io/radical-chess-whitepaper/problems/only-the-top-players-can-earn-money)
* [3rd parties take the lion’s share of profits](https://radical-chess.gitbook.io/radical-chess-whitepaper/problems/3rd-parties-take-the-lions-share-of-profits)
* [Lack of new technological features to invigorate the space](https://radical-chess.gitbook.io/radical-chess-whitepaper/problems/lack-of-new-technological-features-to-invigorate-the-space)
* [AI technology is turning some human players away](https://radical-chess.gitbook.io/radical-chess-whitepaper/problems/ai-technology-is-turning-some-human-players-away-from-the-game)
* [Nothing to merge the online and offline chess worlds](https://radical-chess.gitbook.io/radical-chess-whitepaper/problems/nothing-to-merge-the-online-and-offline-chess-worlds)

4. [THE WAY AHEAD](https://radical-chess.gitbook.io/radical-chess-whitepaper/the-way-ahead)
5. [SOLUTIONS](https://radical-chess.gitbook.io/radical-chess-whitepaper/solutions)

* [Solution to decreasing popularity in some markets](https://radical-chess.gitbook.io/radical-chess-whitepaper/solutions/solution-to-decreasing-popularity-in-some-markets)
* [Solution to loss of interest from kids as they grow up](https://radical-chess.gitbook.io/radical-chess-whitepaper/solutions/solution-to-loss-of-interest-from-kids-as-they-grow-up)
* [Solution to only the top players can earn money](https://radical-chess.gitbook.io/radical-chess-whitepaper/solutions/solution-to-only-the-top-players-can-earn-money)
* [Solution to 3rd parties take the lion’s share of profits](https://radical-chess.gitbook.io/radical-chess-whitepaper/solutions/solution-to-3rd-parties-take-the-lions-share-of-the-profits)
* [Solution to lack of new technological features to invigorate the space](https://radical-chess.gitbook.io/radical-chess-whitepaper/solutions/solution-to-lack-of-new-technological-features-to-invigorate-the-space)
* [Solution to AI technology is turning some human players away](https://radical-chess.gitbook.io/radical-chess-whitepaper/solutions/solution-to-ai-technology-is-turning-some-human-players-away)
* [Solution to nothing to merge the online and offline chess worlds](https://radical-chess.gitbook.io/radical-chess-whitepaper/solutions/solution-to-nothing-to-merge-the-online-and-offline-chess-worlds)

5. [MARKET OPPORTUNITY](https://radical-chess.gitbook.io/radical-chess-whitepaper/market-opportunity)
6. [PLAY-TO-EARN AND THE METAVERSE](https://radical-chess.gitbook.io/radical-chess-whitepaper/play-to-earn-and-the-metaverse)
7. [GAME MECHANICS](https://radical-chess.gitbook.io/radical-chess-whitepaper/game-mechanics)
8. [TECHNOLOGY BEHIND RADICAL CHESS](https://radical-chess.gitbook.io/radical-chess-whitepaper/technology-behind-radical-chess)&#x20;
9. [TOKEN UTILITY](https://radical-chess.gitbook.io/radical-chess-whitepaper/token-utility)
10. &#x20;[NFT UTILITY](https://radical-chess.gitbook.io/radical-chess-whitepaper/nft-utility)
11. [TOKENOMICS & SALE DETAILS](https://radical-chess.gitbook.io/radical-chess-whitepaper/tokenomics-and-sale-details)
12. [ROADMAP](https://radical-chess.gitbook.io/radical-chess-whitepaper/roadmap)
13. [TEAM & BACKGROUND](https://radical-chess.gitbook.io/radical-chess-whitepaper/team-and-background)
14. [USEFUL LINKS](https://radical-chess.gitbook.io/radical-chess-whitepaper/useful-links)
