> For the complete documentation index, see [llms.txt](https://radical-chess.gitbook.io/radical-chess-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://radical-chess.gitbook.io/radical-chess-whitepaper/problems/nothing-to-merge-the-online-and-offline-chess-worlds.md).

# Nothing to merge the online and offline chess worlds

Around the world, community chess spaces offer areas for players to meet and play. During the COVID-19 pandemic, outdoor games have become even more popular. Telegraph Avenue in Berkeley, California, for instance, has seen a revival of live chess matches.

![Nothing to merge the online and offline chess worlds image](https://lh3.googleusercontent.com/oePio2ztZw3tPbICjxgeSJObyuJma7qd9LbX5HTF_8LGhsaxeJh-mPdRohSkenUcZBIFPkqJ_UK5bDlLL_01Ji5krTB_O1duBC4uFWLg6sm5K3tiyMPIBSox8K3hwGXHZD50lVWlMGqk6gZ1blhJ2D8)

Yet not everyone can or prefers to meet in person to play. A solution like the metaverse can enable online-offline interactions between chess friends.
