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Radical Chess Whitepaper
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📄
Table of Content
📥
Introduction
About Radical Chess
😟
Problems
Problems Radical Chess looks to solve
Decreasing popularity in some markets
Loss of interest from kids as they grow up
Only the top players can earn money
3rd parties take the lion’s share of profits
Lack of new technological features to invigorate the space
AI Technology is turning some human players away from the game
Nothing to merge the online and offline chess worlds
THE WAY AHEAD
😎
Solutions
Radical Chess Solution
Solution to decreasing popularity in some markets
Solution to loss of interest from kids as they grow up
Solution to only the top players can earn money
Solution to 3rd parties take the lion’s share of the profits
Solution to lack of new technological features to invigorate the space
Solution to AI technology is turning some human players away
Solution to nothing to merge the online and offline chess worlds
💰
Market Opportunity
💵
Play-to-Earn and the Metaverse
🎮
Game Mechanics
🖥
Technology Behind Radical Chess
💸
Token Utility
NFT Utility
🔮
Tokenomics & Sale Details
🛣
ROADMAP
👨🏫
Team & Background
🔗
Useful Links
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Table of Content

  1. 1.
    TABLE OF CONTENTS
  2. 2.
    ​INTRODUCTION​
  3. 3.
    ​PROBLEMS​
  • ​Decreasing popularity in some markets​
  • ​Loss of interest from kids as they grow up​
  • ​Only the top players can earn money​
  • ​3rd parties take the lion’s share of profits​
  • ​Lack of new technological features to invigorate the space​
  • ​AI technology is turning some human players away​
  • ​Nothing to merge the online and offline chess worlds​
  1. 4.
    ​THE WAY AHEAD​
  2. 5.
    ​SOLUTIONS​
  • ​Solution to decreasing popularity in some markets​
  • ​Solution to loss of interest from kids as they grow up​
  • ​Solution to only the top players can earn money​
  • ​Solution to 3rd parties take the lion’s share of profits​
  • ​Solution to lack of new technological features to invigorate the space​
  • ​Solution to AI technology is turning some human players away​
  • ​Solution to nothing to merge the online and offline chess worlds​
  1. 5.
    ​MARKET OPPORTUNITY​
  2. 6.
    ​PLAY-TO-EARN AND THE METAVERSE​
  3. 7.
    ​GAME MECHANICS​
  4. 8.
    ​TECHNOLOGY BEHIND RADICAL CHESS
  5. 9.
    ​TOKEN UTILITY​
  6. 10.
    NFT UTILITY​
  7. 11.
    ​TOKENOMICS & SALE DETAILS​
  8. 12.
    ​ROADMAP​
  9. 13.
    ​TEAM & BACKGROUND​
  10. 14.
    ​USEFUL LINKS​
Next - Introduction
About Radical Chess
Last modified 3mo ago
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